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From the very start, the game does a fantastic job of teaching basic mechanics and building on them throughout, following in classic platformer design by constantly increasing the difficulty of each new area to test a player’s newly-acquired skill.īecause so many of the land masses in this world are floating, there’s plenty of room for both gross error and pure exhilaration. Using an “adventure suit,” the young boy is able to jump exceptionally high and long, avoid taking damage from high falls, and fire a laser-like grappling hook from his palm. It’s within this world that the game begins to incorporate both its highest and lowest point: platforming. While searching the house for him, the young boy finds a unique adventure suit and is mistakenly transported into another world after a mishap in Fred’s attic. He sits her down and tells her about the time he went to visit his eccentric Uncle Fred as a boy, only to discover him missing. Instead of a grandfather reading a book to a sick grandson, however, A Story About My Uncle is a father’s attempt at a bedtime story for his tired daughter. Like The Princess Bride, exposition is delivered as an adult tells a story to a child. It’s a short, whimsical ride only hindered by the design flaws inherent in the first-person perspective. It takes place in a bold, ethereal world made up of floating cities populated by amphibious people, is traversed by catapulting one’s self across wide divides through the use of a laser grappling hook, and embraces magical realism in the same charming way as Big Fish. Player movement is a critical foundation of the game, as you will spend your time exploring the world with a grappling hook that lets you “soar through a game world with a unique art style and a mysterious story unraveling slowly before you.” Here are a couple of concept art shots to give you a feel for the game.At its best moments, A Story About My Uncle evokes the same feelings as those of classic children’s literature. We just HAD to help these guys finish the development and publish the game on Steam,” said Coffee Stain PR Manager Armin Ibrisagic.Ī Story About My Uncle is described as a non-violent FPS with a heavy emphasis on narrative and exploration. However, once we got a chance to play a demo of A Story About My Uncle, we were hooked. Other indie devs have approached us before, but we’ve been hard to convince.
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“Coffee Stain Studios is primarily a developer, not a publisher. With the help of Coffee Stain Studios, which in addition to publishing the title is also helping with development, Gone North is bringing this interesting title stateside.
#GUIDE A STORY ABOUT MY UNCLE FULL VERSION#
Having been nominated for Game of the Year at Swedish Game Awards, Gone North Games decided to form their own company and release the full version of the game on Steam. Gone North Games is a newly-founded game studio consisting of the group of university students who developed the demo-version of A Story About My Uncle.
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After wowing those who saw the original demo a couple of years ago, Sanctum 2 developer Coffee Stain Studios has stepped in to help the small team at Gone North Games publish their title. Critically acclaimed indie game A Story About My Uncle has flown somewhat under the radar, but don’t expect that to be the case for much longer.
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